Stonehearth multiplayer lan1/30/2024 And the clan was switched by the way I change some data in server_metadata.json for switching clan but it produces an endless load game… I didn’t try a real game hosted on PC 2, but the loading time is way more reduced on this one… maybe a clue… I tried to copy my save from PC 1 to PC 2, the game start but impossible to join (it says server full). When game paused, the network drop (normal ), the GPU gain ~20% of activity and the game is much smoother. ~5-7Mbits/s seems to be a cap in bandwidth ? I think our hardware can support much better than that, maybe uploading more than 5Mbit/s will be a solution ? We didn’t try “32 bits” but read that it wont change anything. The GPU work more or less harder (15% min - 60% ultra), but the FPS are still the same (25-35 FPS). Tweaking the ingame graphic settings doesn’t seems to do anything on FPS or LAN. We play in multiplayer last AAA games or Battlefield without any performance issue on both PC so I don’t think it’s a hardware issue… ? Still we are above recommended requirement according to Some Technical Stuff – Stonehearth Game version on both PC : W10 64 bits, Stoneheath v1.1.0.r949 圆4 with ACE v0.9 - no mods ~30-50% CPU usage, 40% GPU usage, ~5-7Mbits/s download, 2GB RAM usage ~50-80% CPU usage, 40% GPU usage, ~5-7Mbits/s upload, 3GB RAM usage The little cloud in that shiny blue sky is the lagġGbit/s optic fiber bandwidth, LAN connection no wifi ![]() Well done ! And the game is so stable, no crash at all ! More I play, more I enjoy it (70 hours now) and learn how to manage the engine and the IA, it’s really clever, funny and interesting. So I’m making this topic, with hope, to send my save files and, also, to say that I LOVE this game, guys you did an amazing work. So I read a lot about that on this forum to find a solution… and found some usefull ones (reduce number of heathling, reduce number of stuff on ground, reduce number of owned stuff, make ladders everywhere…) that reduce bad CPU performance but I’m still having a barely playable game because of huge network_send percentage (70-90%). Our goal is to have a job tree that’s both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area.Yes an other guy, with an other post about bad performance and lag. The Mason can craft blocks, statues, and tools from stone, but to do it he’ll need a mallet and chisel crafted by the carpenter. Usually, to assign someone a new job you’ll also need to craft a tool for them. It’s designed to be moddable at every level, from your city to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends. Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines community management and combat with infinite building possibilities. You’ll need to establish a food supply, build shelter, defend your people, monitor their moods, and find a way to grow and expand, facing challenges at every step. Help a small group of settlers build a home for themselves in a forgotten land. In Stonehearth, you pioneer a living world full of warmth, heroism, and mystery. Players are tasked with caring for their hearthlings including, feeding, sheltering, and defending them from the dangers like orcs and skeletons. ![]() Stonehearth features a procedurally-generated world where players manage a colony of people called “Hearthlings”. A tentative port for Linux was canceled, along with several “stretch goals” from its crowdfunding campaign. After an early access phase beginning in 2015, the game was released for Microsoft Windows and macOS on July 25, 2018. ![]() Stonehearth is a 2018 city-building game developed by Radiant Entertainment. About Game Stonehearth Free Download v1.1.0.949
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